Alright so was discussing this on Discord. I think that armor, however it ends up being done in this game, should be better than other games.
So for example in Arm (Sorry most of my recent experience is Arm) armor has no skill, so if I wear X armor for one day, or X armor for five real life years of my characters life, I still am encumbered the same amount no matter what, it’s an absolute unshaking number.
I think armor should be more realistic.
So when I was in the military, I wore body armor all the time, both in my police work and in the field in shitty locals like Iraq. The first few weeks were uncomfortable and tedius, that would simulate my newness to the armor/gear. But after a few months and years of doing it, I hardly even noticed it, in fact I leveraged it in certain situations. IE: If you’re in a fist fight, you don’t really block your gut all that much when you’re wearing a trauma plate in your vest, go ahead and punch my steel plate!
How I’d like to see armor in this game is based off a skill.
So to keep it simple and something everyone is familiar with, at least in passing lets say hide/leather/metal armor is the thing (I know it’s not gonna be, but doing this for illustration).
Say you start play in hide, you play your character for years, wearing hide armor every day, fighting every day, moving every day etc. Lets say you get to 80 of 100 max points of hide armor. So on day one that hide armor was 25lbs of encumbrance weight but by the end lets say you’re only actually feeling 10lbs of encumbrance weight due to your skill wearing and maneuvering in hide armor.
This would make sense, both realistically and give people a reason to devote to one type of armor, or if we wanna get crazy, say you could wear different pieces of different armor on different areas for different percentage of training. (Metal chest protection earns you 25% of the experience as if you were wearing only metal armor. Having hide bracers on both your arms gives you 25% of hide etc etc however you want the math to work, I dunno, I’m an idea guy, not a math guy).
But I think this would be a cool way to handle it.