The player Flint was banned from the community of Untold Dawn due to incessant pressure and sieging on staff to implement that he wanted immediately.
This was sent on DMs:
Flint — 12/5/24, 8:07 PM
Hey, could I offer a dispute to incorporating Con into Defense?
Con should already be reflected in a lower HP. Which is a penalty in itself.
If I want to be a good doctor, I just pump Int. Or same goes for any other Int-related skill.
But if I want to be good at combat, I now have to pump Str, Dex, & Con.
Seems excessive.
I don’t know that Con is a good way to reflect Defense anyway. I would think, like in boxing, a good Dex would be. You want to dodge the blows.
Con should affect your total HP, which tells you how much damage you can take.
Then, he brought it up on the staff-player meeting, and was attended to the best of our abilities. When I disagreed with one of his opinions, he brought it up on a ticket.
Flint — Yesterday at 6:34 PM
I’m going to complain a little bit.
When I bring up an issue like with skinning and how SLOW it is comparatively to tailoring and I receive an answer that comes off as, “Just wait. At some point in the future, there will be more mobs and more opportunities.”
That does NOTHING to improve my enjoyment of the game and in fact, discourages me from playing a character that skins.
I’ve seen how long it has taken to implement the oxygen mask fix (which still isn’t implemented). And that was being asked for nearly since the beginning of when I started playing.
And it was a requested fix by a large portion of the player base.
Those that will be skinning are an even smaller portion, so how encouraging is that to me that it WILL be an issue which will be fixed with any sort of timeliness?
I feel the same way about combat characters right now.
Why should I continue to be frustrated at my lack of progression and what I feel is wrong with the Defense and Stats, when I keep hearing “We’re going to revamp it later.”
I don’t care about later. I’m struggling with enjoying this aspect of the game now.
And I feel my suggestions are easy fixes, but they seem flat out dismissed.
Not to mention, I would like to be able to take new players out to hunt rats, but I barely survive them myself. How can I both teach and lookout for a new player?
I’m put into an interesting predicament and I don’t know why.
🤷♂️
Rune — Yesterday at 6:41 PM
Hey man, I appreciate you talking to me about your frustrations.
I feel frustrated too.
I have spent my free time in the last four days coding your suggestions exclusively and none of other players
I feel like if I disagree with you, you will be frustrated with me, and that I am backed into a corner where I cannot have my own opinion to things and do things my way. I am glad you opened this ticket because it was on my mind too
Flint — Yesterday at 6:44 PM
The disparities are affecting me and other players now.
Thank-you for your response.
The easiest thing would be for you to just assume that I am 100% right.
😉
Rune — Yesterday at 6:44 PM
What?
Flint — Yesterday at 6:45 PM
That was a joke which took me too long to find the emoji for.
Flint — Yesterday at 6:46 PM
Might I inquire as to which ones?
If this subject is too fresh, we can reengage later if you like.
I don’t want to be frustrating but I also don’t want to be frustrated. You’re likely the same.
Rune — Yesterday at 6:48 PM
I'd appreciate if we can talk about it, I love your passion for the game and I definitely appreciate it, but I am also human and I enjoy enjoying my time coding? I would beg for some patience so that I do not burn out. I've spent the last three-four days according to my calendar working on regenerative healing, encumberance (which I don't think is yours, to be clear), combat code calculations, fixing the oxygen mask code
Flint — Yesterday at 6:50 PM
Gotcha, gotcha. I understand your desire for balance between long-term projects and these little ankle-biter issues. I’m just not sure that I agree. I don’t think it would take three months to clean up some of our minor issues.
BUT!!
I’m not a coder. Like at all. 🙂
I appreciate it when you tell me that you all will look into it. That gives me hope. I should latch on more to that.
Rune — Yesterday at 6:52 PM
I understand that, but I enjoy to have a balance of the two and I believe it is the right step. I am balancing QOL with big features so that both it remains an interesting project for me, because i feel people nejoy it, etc. I understand you might disagree with that but I would appreciate if there can be some patience with my development rate and not feel pressure in that regard. This is a marathon and not a sprint for me. I don't want to do features that I will then need to re-do. I understand it might seem like 'easy' but it's not, it makes it double the work i need to do later. I had people tell me I should've done the full oxygen revamp rather than spend one day doing the oxygen code multiplication.
I am doing my best to listen to feedback and do development based on it, but I also should be able to stick to my guts in some instances, and also not just devote myself to the opinions and feedback of one player. There's other feedback. There's people that rate aggro mobs at 2/5 in the poll right now, and crafting recipes at 5/5.
I'm trying to do it better, but I am going to be honest that it frustrates me because the last four days, 75% of the time my mind has been in your suggestions, so to hear you say this really frustrates me and makes me feel very bad
I understand that you are not a coder, so it might not be apparent how fast I am working on features and how hard coding can be
Flint — Yesterday at 6:54 PM
To be fair, those changes aren’t quite in yet. So it’s hard for me to know what you are working on.
I do feel a little like some of those suggestions aren’t 100% me though. 😘
Oxygen masks for one. 🙂
Rune — Yesterday at 6:54 PM
You said about multiplying the oxygen mask capacity
rather than doing an oxygen mask revamp
Flint — Yesterday at 6:56 PM
Ah, I was trying to make it simple for you. I thought that I was trying to be considerate.
When I hear “revamp”, that sounds like a lot of work.
When I suggest 10x’ing masks, to me, that sounds like a minor edit.
Again, I could be way off and maybe that tiny edit (in my mind) takes more than a revamp.
Rune — Yesterday at 6:56 PM
It's not, i need to redo checks that are built for 100 capacity, i have to convert unsigned integers with 8 capacity to unsigned integers with 16 bits capacity
and squash edge cases like the ones that make those changes not be quite in yet
Flint — Yesterday at 6:57 PM
Yeah, my ignorance in coding is showing. I’ve only ever Imm’d at a Mud and did restrings and edits to objects and mobs and built rooms.
I’ve never fully coded like you’re doing.
Please know that -I-think I’m trying to provide easy/simple solutions. To the best that my pea brain can understand.
It may or may not reflect real life but I am trying to be considerate of you and your time and efforts.
Rune — Yesterday at 6:59 PM
I understand, I think maybe I can try to communicate it better but I don't know how, as you say, you have been frustrated with me because I code other stuff
Flint — Yesterday at 6:59 PM
I apologize profusely if I am coming across any other way and I apologize for my ignorance regarding the coding that you’re doing.
Rune — Yesterday at 6:59 PM
It's hard and it's doing extra work, sometimes the easier solution is the worst one. For example, I was CONVINCED to do a quick and hacky clothing system. It screwed me up entirely. The oxygen masks bugs you have right now are a reuslt of that "quick and cheaty system"
Flint — Yesterday at 6:59 PM
I really do appreciate you and I really try to be a positive contributor.
Rune — Yesterday at 7:00 PM
I think I need to be better about stepping my foot down when I know with my experience as a programmer that a route is not good, but I feel people would not feel heard. I remember not being a programmer and feeling like something is super easy or feeling like my request is super simple, and wondering why it's not getting to me
or why its not being solved
Flint — Yesterday at 7:01 PM
I don’t know if it’s about putting your foot down so much as it is about telling the player that you’ll take it into consideration and see what you can do.
I a still really frustrated about how Defense was changed to include Con. 😌
Rune — Yesterday at 7:02 PM
but i did that and i thought it would make you feel better about the game because that's all i wanted, but i dont know why maybe that hard work didnt show or something
i guess it was buggy and hasnt been pushed properly yet
but i dont know, it was 3-4 days so i hope my frustration is understandable
its like someone tells you you havent been working and you've been clocking your hours daily
Flint — Yesterday at 7:02 PM
I understand the three different types of combat characters, but we only have one type of doctor or tailor or cook or assembler…
I apologize again for my lack of understanding regarding the coding process. That is on me.
From my end, and this is probably a ME thing, I hear you say you’re working on it, but then we get encumbrance. I should be better at understanding diversity of work though.
That’s on me.
I’m just giving you my perspective now. You’ve been giving me yours and it’s giving me a better appreciation AND understanding of your side of things.
Rune — Yesterday at 7:05 PM
I can't devote my seven days of the twenty four hours to being on call for every feature request of one player. That encumberance was suggested by other people and have been very vocal, like you, about it being required to fix things
Search carry weight
in the discord
see how many times it's been yelled at me
and people wondering why i dont imeplemtnt it
in fact
you suggested it yourself
on november 14
Flint — Yesterday at 7:06 PM
I believe you. I’d be curious if those same people are abusing the Tailor XP system right meow. 😉
Because I am!!
Flint — Yesterday at 7:07 PM
Oh, I know. I was making a suggestion on how to help with hoarding iron ore and the whole lack of construction sites to turn your masks and iron into.
Rune — Yesterday at 7:07 PM
right, we're working on assembly too so we required encumberance, again. I can't work 99% of my time on just the things that will make you feel better about the game. There's other players. There's other requests. Other features.
There's people that rate the aggro mobs at 2/5 and crafting at 5/5
Flint — Yesterday at 7:07 PM
We had a construction site open up and within 6 OOC hours it was filled, heh.
Rune — Yesterday at 7:08 PM
yeah, for sure, i think that system sucks
its why i want to do assembly and decay so i can revamp it
the right way
rather than keep putting band-aids on it
Flint — Yesterday at 7:08 PM
I guess my point was that I’m playing a combat character now. I guess I don’t know of any assemblers.
Rune — Yesterday at 7:08 PM
because the skill doesnt exist
the people are asking for it
so im trying to balance
Flint — Yesterday at 7:08 PM
This is fair, but I don’t have to like it, do I? 😇
Rune — Yesterday at 7:09 PM
I don't know what you mean
Flint — Yesterday at 7:09 PM
I guess I feel more vested in a combat character that I’m actually playing rather than an assembler that is not being played. Engineers seem to be going the way of boredom. Would that be the same for Assemblers?
Rune — Yesterday at 7:09 PM
You don't have to like it, but I do ask for you to be reasonable with me, I'm not a machine and I think I am hearing as much as I can; if you cannot understand that I need to be able to do things that also brush other characters, or also other kind of projects, and you don't see that I am taking your ideas into consideration and implementing a vast majority of them, I don't know what to tell you Flint
That statement goes against my vision though, there's a vast majority of people that dont feel that way, and there's a vast majority of problems that depend on those systems being boring
Rune — Yesterday at 7:10 PM
if i thought this way
i would've never done combat aggro mobs
a month ago most combatants were bored
i made updates, and people started logging back
now the same case is happening with engineers
i might be wrong! who knows!
Flint — Yesterday at 7:11 PM
I guess I’m feeling a little more frustrated because PCs have been asking me to lead rat patrols.
So I want to help support the game by taking people out, but I don’t feel my character is competent enough to reasonably look after them.
Rune — Yesterday at 7:12 PM
i understand that is frustrating, but i just ask that you don't take it on me if im not fixing the code immediately, i ask that you focus on the improvements that ARE happening and reflect on how things keep improving week by week. I don't want to burn out, nor do I want to be mad at you, so I am glad I have this chance to express my feelings
Flint — Yesterday at 7:12 PM
So please know that my frustration, like you, is based in wanting to improve the player experience.
Rune — Yesterday at 7:13 PM
its hours of work that i spend that i need to then undo
same thing with whisper
Flint — Yesterday at 7:13 PM
In case I haven’t said it enough, I appreciate you!
Rune — Yesterday at 7:13 PM
i could code it this evening, say it takes me 3 hours
but then when i do the sensory update
Flint — Yesterday at 7:13 PM
The whisper thing is a way later idea.
Rune — Yesterday at 7:13 PM
i need to rewrite those 3 hours
in completely different code
i hope that makes sense, its overwhelmingly stressful to notice that
Flint — Yesterday at 7:14 PM
Yeah, this is my lack of understanding about coding.
Rune — Yesterday at 7:14 PM
it feels like wasting my time
but i sometimes do it
to try to please players
which is what i did this week with the oxygen mask x10 (which isnt in game yet unfrotunately) + combat code logic revamp
so thats where my frustration comes
Flint — Yesterday at 7:15 PM
Is there a way that we can get to a place where I feel like my character can lead people out on rat hunts?
What would that look like?
I want to feel more contributing to the player experience.
Rune — Yesterday at 7:15 PM
you can auto flee rats and you can fight rats with a group, i would bring medics and go to the field clinic to recover in between fights
Flint — Yesterday at 7:16 PM
And grinding combat is what I’ve chosen since the other skills are pretty much covered.
Rune — Yesterday at 7:16 PM
thats how i would treat it, but i dont know if that makes sense
combat is deadly with our system and even if i did it depend entirely on unarmed combat, im not very sure you'd have much success as you expect it
you're losing i believe 1 point only
your unarmed combat is 11
and your constitution is 9
Flint — Yesterday at 7:17 PM
Yesterday, a seasoned player got lost fleeing combat and trying to come back. So my hopes are not high.
Rune — Yesterday at 7:17 PM
so its like you have 10 for that single roll
even if i gifted you that 1 point, you're not really going to own the whole land, but i would strategize about it
Flint — Yesterday at 7:17 PM
I still don’t understand why Con is in the picture and why it’s not just Umarmed skill.
Rune — Yesterday at 7:18 PM
i can spend the next two hours reworking the formula, but i can assure you its not going to change much
i just cant continue doing this
Flint — Yesterday at 7:18 PM
I don’t know what unmarmed means. 🙂
Rune — Yesterday at 7:18 PM
like this where i feel very backed into a corner
when i have a revamp coming up where i want to do things the way they SHOULD BE
there should be three defense rolls IMHO
as ive always said
Flint — Yesterday at 7:19 PM
Okay, that’s fair. Just know that I cannot lead groups out.
That’s not a threat. It is a reality.
I’ll keep chugging away, brother.
Thanks for listening and I appreciate your insight.
Rune — Yesterday at 7:20 PM
what are your stats
paste me your stat sheet
Flint — Yesterday at 7:20 PM
I now have a better understanding of what it is to make a small change, which usually isn’t.
Image
Rune — Yesterday at 7:22 PM
it depends on the change and i hope you don't feel brushed off, again I'm trying to communicate to the best of my abilities, I just ask for osme patience. I'm really coding a lot and trying to do a lot of things, this week I also had to do out of code stuff like the player wiki
Flint — Yesterday at 7:22 PM
I don’t have Discord on my laptop. Only on my phone.
Rune — Yesterday at 7:22 PM
do you want to drop a point in intelligence, and get a point in con?
thats going to have the same effect as if i had done the change you suggest
you will see that its okay but not really a big change; i need to revamp the code in general so that groups have a bigger impact
Flint — Yesterday at 7:23 PM
Gotcha
I’m just ignorant when it comes to coding.
Rune — Yesterday at 7:24 PM
you might notice some dodges mabe but i dont think its gonna be that dramatic
in general its because of the way it is, maybe we need to make rats easier
Flint — Yesterday at 7:24 PM
I’ll think on it.
I’m sorry that my ignorance has led me to frustrating you.
I didn’t intend to.
I was reacting off of what I thought I knew.
Which was incorrect.
Rune — Yesterday at 7:26 PM
so im ESL so maybe sometimes im not the best at communicating ways, but in general i think that it would be more effective if i could handle the combat revamp and address things such as the rats being too hard by reducing their stats
the combat code is very punishing but because its thought for you to have to take group actions
like someone kicks the rat prone, someone is taking the blunt of the blows, someone else is using aggressive attack that would open your defense otherwise
but combat is punishing because its thought in a way that even the newest character can contribute a glancing blow or two
which i think is good
i think, again, defense needs three rolls
that way you can play to your stats
and no, i appreciate us talking about it
i hope this conversation doesnt make you feel more frustrated
Flint — Yesterday at 7:28 PM
No, it doesn’t.
In regards to the group mode combat, with our current limited numbers, finding one of each of those combat types will be like finding a unicorn.
Rune — Yesterday at 7:29 PM
well its not just group mode combat, it will reward knowledge
and strategy
so if you're having two combatants attack you
my thought was that you should attempt to use something as a shield
and then someone else can attack faster
thats strategy
if you're trying to dodge two combatants, or parry them, alone
you would find it harder
Flint — Yesterday at 7:30 PM
To be fair, shouldn’t doctors require a group too?
Rune — Yesterday at 7:30 PM
i think doctors should require supplies that they need to buy off players yeah
and different specialties
Flint — Yesterday at 7:30 PM
Doctors in the real world don’t operate alone.
Rune — Yesterday at 7:31 PM
right, my plan is to have fun surgery code
and surgery would be a different skill so to speak
Flint — Yesterday at 7:31 PM
Whoa, that was huge
Rune — Yesterday at 7:31 PM
but again, this is an alpha, so it's possible that some skills are done in the bare minimum way if that makes sense
it takes time to balance a game perfectly
its really really difficult
unless you have 10/10 foresight
other games, even in their unbroken state, have 20-30 years
we have 12 months
broken*
and even less than that because we first spent many months doing the raw engine itself for telnet connections and shit
the actual gameplay loop probably has 6 months
Flint — Yesterday at 7:32 PM
No worries, brother. Thanks for talking it out with me. I’m a simple man so these complex issues are beyond me.
Rune — Yesterday at 7:34 PM
I don't want you to stop flagging me stuff that is problematic though, but I would in an ideal world appreciate patience with revamps; like if i say yeah combat code revamp in the next 2-3 months, i am hopeful that that works. if you think something is easier, go for it and voice it! i will do my best to do it if i can (i.e. the health regen stuff was good and will probably be useful long term), and other stuff maybe i'll explain that it should be a part of a longer update
do you think that would work?
you're a great player and i enjoy a lot when you talk with passion about the game and that you enjoy our combat code
i want to make you all happy
Flint — Yesterday at 7:35 PM
Brother, if I’m being honest, I’m afraid of the combat revamp.
I like how simple it is now.
Rune — Yesterday at 7:35 PM
We have two proposals coursing right now
one which is more akin to armageddon and one which is very innovative
im going to communicate it to the players before i take action
as i always do
Flint — Yesterday at 7:36 PM
👍
Rune — Yesterday at 7:36 PM
i did talk about it in voice like last night but obv. thats just chit-chatting
and i want a bigger quorum
for that kinda major ass updates
Flint — Yesterday at 7:36 PM
There’s the smaller one. Sorry I keep doing that.
Rune — Yesterday at 7:36 PM
theres an idea about it being kind of turn-based but yeah, i dont know, would need to ask people about it
the other compromise is doing it like arm
where you tackle (bash)
kick, etc
Flint — Yesterday at 7:37 PM
I would ask that maybe only truly consider the opinion of those who are actually participating in combat roles.
Rune — Yesterday at 7:37 PM
obviously for a combat revamp, i try to do that yeah unless its stuff like medicine or things like that
or people that i know play combat roles
Flint — Yesterday at 7:37 PM
I’m serious when I say I like how simple combat is now.
Rune — Yesterday at 7:38 PM
its really a skeleton of my vision for it but i have a tendency to do things more complicated than they should be
Flint — Yesterday at 7:38 PM
I don’t like it when it becomes a battle of who knows the combat code better.
Which is how I felt about Arm.
Rune — Yesterday at 7:38 PM
do you want to hear roughly my idea?
Flint — Yesterday at 7:39 PM
Sure
🙂
Rune — Yesterday at 7:39 PM
So the more innovative idea
is where you have to take a decision every 30 seconds. You can define actions. So you can attack aggressively, which will give you +4 to a hit but you get no defenses; double attack, which will make two attacks if you have two weapons, but you also get no defense; you can feint and attack which will try to do a feint and then attack; you can do a strong attack, which will make you get more damage but also no defense; you can do increase defense which will give you improved defense until next turn; you can do double defense which will give you two defense rolls.
You can attack normally, which is how the code works right now.
You can change postures (i.e. to stand up).
You can evaluate an adversary, which will give you +1 to skill for any of the above in the next turn. When you feint, if the opponent fails, the margin of failure will be added to your next attack roll.
You can do nothing.
attack aggressively
double attack
feint and attack
feint
strong attack
increase defense
double defense
attack
change posture
evaluate
do nothing
So you would need to type one of those based on the scenario
So in general, you use attack aggressively, double attack or strong attack either if the other target misses a lot or if they are attacking someone else
if you're one on one, you might want to feint here and there
that's the "innovative idea"
Rune — Yesterday at 7:47 PM
so in a nutshell, when this comes out, there will be a stage where you get familiarized, you can just do noraml attacks and it will do what it does right now
you will be able to emote along the abilities
Flint — Yesterday at 7:49 PM
Got it. Like the new PDA, except I have the option of still just going KILL RAT. 🙂
Rune — Yesterday at 7:50 PM
kind of, you can just do attack
and since this is PVE, it will have the same effect
but you can experiment with other stuff
and eventually you might learn ways to tackle shit above your weight class or deal with things better
* player closed the ticket *
Then, the next day, he posted this on Discord when a new player was asking about potential concepts:
Flint — Today at 10:05 PM
You probably want to start out as a character that has higher Int. They’re getting all the cool features and opportunities.
bscross32 — Today at 10:06 PM
Indeed, I still screw up stuff like postures and sometimes the pronoun symbols in emotes.
Rune — Today at 10:16 PM
This is not true as I told you on tickets this weekend. Combat characters and miners have plenty to do
Flint — Today at 10:17 PM
I didn’t say that they don’t have anything to do. Five of the Eight current skills are Int-based.
And if you want a good combat character, you’ll want three separate stats bumped. Not the case with tailors, cooks, doctors, programmers, or assemblers.
Those only need 1 stat.
And the bonuses for leveling are obvious.
You can do more things and well with a higher Int character.
Rune — Today at 10:20 PM
Right now the only money spawner that is at the hand of players and not staff is Dexterity based.
Flint — Today at 10:20 PM
Getting almost any job is a money spawner.
Rune — Today at 10:26 PM
Alright, I understand. I know this is a topic you feel strongly about, and I appreciate your passion for the game mechanics. However, this topic about the three stats and your request to remove constitution from the defense roll has come up in a 60-minute long discourse in private tickets, in the staff-players meeting, in my private DMs, and now in the general chat here.
I am fully and thoroughly aware of your concerns regarding Constitution's role in defense checks. As I mentioned before, there is a combat revamp already scheduled, and it will address the broader balance of stats and skills across the game. I believe it's important to approach this revamp thoughtfully and holistically, which takes time and planning. As I spent time explaining to you in the weekend.
That said, it's essential to maintain boundaries for communication. General chat is not the right place for repetitive arguments about game mechanics, especially when you are discouraging other players from that role to push this argument towards me and force my hand. That is just how I feel.
I value everyone's input, but I also need the space to work through updates without constant pressure. I've been having conversations with you on this topic for a couple of days, on top of having spent four days out of the last week fixing issues you addressed to me. Let's trust the process.
Flint — Today at 10:31 PM
Brother, I’m not trying to bring up that argument at all. What I’m trying to do is tell a new player that if they want a cool first experience, Intelligence-based characters have WAY more options right now.
And, as far as I have seen, have way more obvious bonuses when they level up a skill.
Tailoring gets access to more recipes.
Medical gets access to more medical procedures.
Stuff like that.
I’m trying to help a potential player pick a good choice for a starting character here.
Rune — Today at 10:36 PM
I don't know what to tell you if you can't understand how telling someone that "combat characters get all the cool features right now" right at the same time as you have been trying to pressure me to develop all the features that you want for combat characters and then got mad at me after I spent three full days coding the features that you want, because I disagreed with one of your ideas, can seem like you're continuing to siege me until I bend to your will.
Flint — Today at 10:39 PM
I’m sorry you feel that way.
Rune — Today at 10:40 PM
Please, this is a hobby project for me. I already spend 3+ hours daily coding for this game. This is a free alpha game in development. Try to chill a little bit with the pressure on all fronts.
sea — Today at 10:41 PM
It's alpha, there's a lot to be worked out, but appreciate the time and effort you and the rest of the staff have been putting in @Rune ! The game's come a long way from even when I started.
Sake — Today at 10:42 PM
LabMUD players may remember Dot, or Wh1ppet or whatever they call themselves now. Dot was ridiculously demanding and whiny about every goddamn thing, in a game that at the time was an alpha itself. Down to throwing a giant shit fit about a door being broken on Christmas Eve.
Don't be like Dot, please.
Flint — Today at 10:42 PM
Brother, I wasn’t trying to pressure you at all. I was trying to guide a new player to a good choice of a character during this alpha phase. Int-based characters can excel in five different skills. That was literally all I was doing.
Rune — Today at 10:42 PM
I'm not going to take that from you
You're not going to gaslight me lol
This is not that kind of game
Rune — Today at 10:50 PM
Anyhow, I'll post the logs alongside your removal from the community, at this point I feel afraid to code things that are not combat related out of fear that your voice will be there to remind me how int-based characters have so much to do already and that i should be doing what you want. You can reapply to rejoin the community in 3 months by sending an email to rune@untold-dawn.com.
He was banned, his access removed from the game, and he can re-apply in 3 months. This was the conversation in xhelp at the end:
[Wish] Flint (#7348): Do I get to appeal to the Staff or is this it?
wish 7348 This is it.
You send a wish to them.
[Wish] rune to Flint (#7348): This is it.
[Wish] Flint (#7348): Brother, I was seriously trying to steer a new player to a good decision that they would find rewarding for their first
character.
[Wish] Flint (#7348): I'm sorry that you took it the way that you did.
[Wish] Flint (#7348): I apologize.
[Wish] nightshadow to Flint (#7348): I've seen the tickets, and the chats, and I concur with Rune's decision.
wish 7348 I'm sorry too yeah, it's definitely starting to affect my psyche a lot, so I don't think it's viable to continue to engage in this.
You send a wish to them.
[Wish] rune to Flint (#7348): I'm sorry too yeah, it's definitely starting to affect my psyche a lot, so I don't think it's viable to continue to
engage in this.
[Wish] Flint (#7348): Thanks for the ride. It was fun while it lasted.
wish 7348 Sorry it came to this.
You send a wish to them.
[Wish] rune to Flint (#7348): Sorry it came to this.