Staff should have the option to monitor any scene; however, such snooping should be noted in logs and preferably in some sort of admin net or channel. Personally, I don’t see any issues with staff watching public scenes for any reason, though I’d hope discretion would be used when deciding to look upon private ones. Obviously, if a report is received, that’s probable cause that something is afoot and it needs to be investigated, which would give reason.
As to GM involvement, the obvious answer, and the one already given is somewhere in the middle. Finding that point can be tricky though. I’ve helped cook up events where there has been a high turnout, and ones that have gone the other way. I think your major chance to grab people’s attention is when UD comes out of testing and opens its doors to the public at large. If y’all can do something around that time, when the influx of new players is at a peak, like the hook of a song, you can grab their attention and keep them coming back.
I don’t think you need to have events every week or anything. Also, as this is a MUD, rather than a MUSH, and is likely to have a fairly high amount of players, you’re most likely not going to be able to be as flexible as a MUSH with 20 players tops when it comes to scheduling events that work with everyones’ schedules.
If I were in your shoes, I’d release on a Saturday, and have an event scheduled for the following one. This accomplishes a few things:
- The mass influx will most likely be at its end or nearing it
- The people who decide they don’t like UD will have already stopped logging in
- Players have a week to get used to the game’s systems, and way of posing
Item 3 is the most important, IMO, because it’s always a bit awkward joining a new MUD, especially an RPI, and trying not to make a fool of yourself while learning how poses work. Players and staff should try to be a bit more forgiving, since a few people will create accounts on Friday, or even the morning of the event, and decide to join in.
I’d also create a little events subsystem where players can view information on all scheduled events and RSVP to them; staff, on the other hand, can add, delete, or edit events. Over time, you can compare who RSVPs yes Vs. who actually shows up and determine a metric from that info to have a better idea what attendance will be like in the future.