Hello Untold Dawn followers!
We’ve had a productive discussion among our staff and we’re excited to share our proposal with you.
Our focus is and has been on getting a core game loop. Catching up to some of the big games in the genre, many of them have decades of headstart over us. It would be impossible in a short term period to attempt to code all that they have to offer, especially without testing. However, by focusing on the core of what makes the experience fun, we can try to build from there and expand on it, bringing novel ideas to the table.
We believe the core game loop is: Explore, Gather, Fight, Profit, Socialize.
Explore: Go on expeditions outside of the home hub, figure out the world outside.
Gather: Mine for materials and resources. This is done.
Fight: The rarer materials will be in areas with hostile mobs.
Profit: Using the CrushOS, sell this for profit.
Socialize: Rent spaces, create groups, associate for expeditions, etc.
Our vision is for the game both on an OOC and IC manner is to evolve significantly over the coming years, potentially resembling a bustling colony city with diverse roles and occupations.
Following our latest discussion, we’re thinking of focusing on a few remaining core features and set aside others to open Untold Dawn for a limited roleplay period of up to one month for feedback.
We believe that if we make basic combat and hostile NPCs, and potentially our oxygen deprivation idea to limit time outside, we could create an experience where players must venture out to profit, rent spaces with said profit, and engage in roleplay. While this may not be a fully-fledged roleplay experience, it could be enjoyable and provide valuable feedback. Your characters will persist for future gameplay, becoming part of the initial storyline of those who first awoke from cryogenic sleep. Consider it as an initial chargen with the possibility of setting up a storyline for the next time we open up.
Please note, we might ship with several features common in other RPIs that are not yet available in our game to be able to get that vision done. This trial period will help us identify what needs polishing and what should be prioritized for improvement.
With this plan, we could get this done before the end of 2024, opening this limited pre-alpha. Access to the game would likely be based on application and for a limited amount of players; this would not be the formal launch we have in store for the future.
If you played LabMUD, the experience might be similar to what they had over there.
We would love to hear from you, either here or in our Discord, about this idea, any concerns you might have or suggestions!